The Command Center currently offers five different tools: It has been developed as part of our effort to reduce the micromanagement and to provide a more informative overview interface for certain gameplay aspects. The Command Center is a handy new toolset that provides historical data for the colony and the ability to inspect and manage multiple buildings, colonists or vehicles without selecting them individually. We want to keep the "two spire" Dome configurations special and somewhat exclusive but with the new design, we are increasing the chance that you get at least one of the two available configurations during any of your games. It is a rhombus-shaped Dome that has the capability to host two spires. The triangular shape can be kinda tricky to position on some places of the map with a Dome that big.ĭiamond Dome - this is the only new design that requires a new tech, more specifically a breakthrough, so it will not be available in every playthrough. Cheaper to build, but provides less habitable space. Mega Trigon Dome - similar to the Large Dome and made available at the same time. Trigon Dome - similar to the Medium Dome and made available at the same time. It provides more usable space but has no capability to host a Spire. Can be very useful when space or resources are limited or as an extension to an existing Dome when connected with passages.īarrel Dome - an alternative to the Small Dome, available at the start. Micro Dome - a very cheap triangular Dome available at the start. This means that many of them may be directly available even when you load a savegame created before the Curiosity update. Each of them is unlocked together with one of the old Domes, potentially by an existing tech. With one exception, they do not require new techs to be researched. These are not skins or variants of the old Domes, but entirely new models with new shapes, functionality and costs. They are also counted towards a new challenging milestone that requires 40% of your population to be employed in Workshops." Ĭuriosity introduces five new Dome types to the game. All people employed in Workshops receive Morale and Comfort boost, as long as their Workshop is supplied with resources. The final new feature we are introducing is a cycle of three researchable buildings called Workshops.The Workshops, called "vocation buildings" during development, are completely optional end-game buildings that consume advanced resources and allow colonists to pursue higher life goals once the colony has become self-sufficient and has an excessive workforce. Unlike Depots, Storages consume Power and require a certain amount of construction materials. ![]() These facilities are locked behind research. The new Large Water Tank holds up to 1000 units of water (1500 with an increase from tech) while the new Storages hold up to 4000 resource units of the corresponding basic or advanced resource. ![]() ![]() We are shipping 13 game rules in Opportunity You can turn on game rules at the start of a play session but they affect the entire playthrough. New policies in every Dome info panel allow restricting work and visits in connected Domes - these are similar to the birth control policy that we added in our previous patch. "How do you connect Domes? With new constructions called Passages that can connect any two nearby Domes.
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